Combat Fatigue

Fatigue Over Time
A more realistic rule for fatigue tracks exhaustion over time. In the fi rst rounds of combat, no one should be fatigued, but weak fighters will tire quickly and suffer in extended battles. In this option, fatigue is not linked to a roll of the dice. Even a natural 1 will not cause fatigue. Instead, a character automatically suffers fatigue after a certain number of rounds of fighting (and possibly other intense action) — this is the Fatigue Threshold. The character’s Fatigue Threshold is equal to: 5 + Con Modifi er x2 — Armour Check Penalty (both armour and shield). This value (minimum of 1) is the number of rounds the character can fight before becoming weary. Once fatigue sets in, however, the character suffers a cumulative -1 to attack and defend each round.

If using this optional rule, the Endurance Feat (page 176) must be changed to the following: Endurance increases the character’s Fatigue Threshold by +4. Similarly, a mounted character adds +4 to his or her Fatigue Threshold.

Combat Fatigue

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