The Three Kingdoms

Geographical name: Torborg (Tor-borg), Tenshra (Ten-shra), Azzurra (As-your-ah)
Name of citizens: Torborgian (Tor-bor-gian (soft g)), Tenshrans (Ten-Shrens), and Azzurrans (As-your-ens)
Government: Each kingdom is led by its own monarchy, the Torborg being specifically patriarchal.
Real World Inspiration: Medieval France/England/Germany/Europe

History:
“For glory!”
Long ago united under the ruler Gavril Magnus as a necessity to drive out rampaging barbarians from north of the mountains, Gavril’s Kingdom quickly divided after his death. A succession struggle quickly emerged between his son Torborg and his eldest daughter, Tenshra, as the boy believed himself to be in the right. The Kingdom was divided in half between supporters who believed the eldest in the right for succession, despite their gender, and the other who supported a patriarchal hierarchy. A third faction arose when the youngest daughter, Azzurra, demanded an end to the fighting and many war weary veterans decided to leave the war behind and settle down further south. Their peace was short lived, however, as Azzurra was assassinated and the culprit never caught, leaving the Azzurrans to suspect both of her siblings. Taking up arms once again, they decided to hammer down their boundary so that their families could be raised in peace.

Society:
“Yes, milord.”
The rigid society of the First Kingdoms allows for little social mobility, peasants remain peasants and nobles remain nobles. This is further exacerbated by their Polytheistic religion, which reveres Shea, the Goddess of War and Wisdom, as mother of all. With combat emphasized to every boy, and girl outside Torborg, many are raised with a belief that the strong have the power, and to excel in combat is to excel in the eyes of Shea. Even to those in Azzurra, who converted to the Church of Helios several generations ago, strength of arms is integral for fear that their peace may be stripped away from them and social mobility remains non-existent. In Azzurra, at least, the fear of loss comes less from their own ruling nobles and more from the power hungry enemies they share borders with.

Appearance:
“Know my fury!”
Due to the large area covered by the Three Kingdoms, there are many different fashions. Peasants tend to wear whatever they can make for themselves, leaning towards very durable work clothes. Nobles vary incredibly, but favour military style garb and are rarely found without a weapon at their hip. Family crests are proudly displayed upon tabards and capes, and the famed warhorses of the Three Kingdoms have equally ornate barding.

Religion:
“As the Goddess wills.”
Simple and straightforward, the pantheon of the Three Kingdoms contains few Gods and none that are irrelevant to survival. Led by Shea, Goddess of War and Wisdom, the pantheon is believed to actively battle against ancient opponents of immense power, and every knight is raised believing in attaining glory in Shea’s eyes. Glory is defined different by every Knightly Order, some believing in facing overwhelming odds while others believe victory at all costs is best. In Torborg specifically, it is believed that Shea fought so she could settle down, and so it is explained that women should leave it to the men to fight unless circumstances are dire.

The Three Kingdoms

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